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How to improve your aim
Aim improves fastest with one fixed sensitivity, a short daily warm-up and practice you measure. Here's a routine you can start today, plus the hardware checks that stop your setup working against you.
How do you improve your aim?
Good aim is muscle memory: your hand learning exactly how far to move for a given distance on screen. Three things build it:
- A sensitivity that doesn't change, so the same hand movement always gives the same result.
- Short, regular practice, ideally every day, rather than occasional long sessions.
- A score you track over time, so you know what's working.
- Targets in each aim trainer round
- 30
- Daily warm-up in the plan below
- 10 min
- Typical reaction time in the reaction test
- ~250 ms
The aim trainer gives you that score: your average time per target and your accuracy, at a fixed target size.
How to use the aim trainer
- Open the aim trainer and choose a target size. Medium is a good starting point.
- Click Start, or click the arena, to begin a round of 30 targets.
- Click each target as soon as it appears. Clicks that miss the target lower your accuracy.
- At the end, read your average time per target, fastest hit and accuracy.
- Run three rounds and note the average of the three, along with the size you used.
| Size | Diameter | Area vs Large |
|---|---|---|
| Large | 72 px | 100% |
| Medium | 48 px | 44% |
| Small | 28 px | 15% |
Only compare results at the same target size, on the same screen and with the same mouse. Smaller targets and larger screens take longer, so a score from one setup doesn't carry over to another.
A 10-minute warm-up routine
- Two rounds on large targets at a relaxed pace. Focus on clean, single clicks.
- Three rounds on medium targets at full speed.
- Two rounds on small targets, aiming for accuracy above speed. If accuracy drops below about 90%, slow down.
- One last round on medium targets. Write down the average time and accuracy.
Do it before you play, not after, when you're tired. If a round goes badly, don't chase it with ten more. Consistency over weeks matters more than any single session.
Reaction time vs aim
Reaction time is how quickly you respond to something appearing. Aim is how quickly and accurately you get the crosshair onto it. Both show up in the aim trainer's time per target, so it helps to measure reaction on its own.
The reaction test times how long you take to click when a box turns green. Around 250 ms is commonly quoted as typical, and the result includes delay from your mouse and monitor as well as you. Reaction time improves a little with practice and a lot with rest. If your reaction is fine but your time per target is slow, the work to do is on aim: smoother movement and less overshoot.
| Reaction time | Rating |
|---|---|
| Under 160 ms | Esports pro |
| 160 to 209 ms | Excellent reflexes |
| 210 to 289 ms | Good / average |
| 290 to 419 ms | Sluggish |
| 420 ms or more | Delayed response |
How sensitivity and DPI affect aim
Your effective sensitivity is your mouse DPI multiplied by your in-game sensitivity. Too high and you overshoot small targets. Too low and you can't turn fast enough, or run out of mousepad. Players commonly pick a setting that lets them turn a full circle with a comfortable arm movement, then leave it alone. Work out how far that is for your setup:
Before you settle on a number, check your mouse really runs at the DPI you think. The mouse DPI test measures it from the raw sensor counts. Our guide to mouse DPI explains DPI, eDPI and why turning off Windows' Enhance pointer precision helps muscle memory.
Once you've picked a sensitivity, give it a few weeks. Changing it every time you have a bad game resets the muscle memory you were building.
How refresh rate and motion blur affect tracking
Tracking means keeping your crosshair on a moving target. You can only follow what you can see clearly, and two things limit that:
- Refresh rate. At 144 Hz or 240 Hz, a moving target updates more often and jumps a shorter distance each frame than at 60 Hz. Check your monitor is really running at its rated speed with the refresh rate test. Many high refresh monitors run at 60 Hz until you change the setting; our guide to a 144Hz monitor showing 60Hz covers the fixes.
- Motion blur. Slow pixel transitions smear moving objects and leave trails. The motion blur test moves a sharp object at a fixed speed so you can see blur, ghosting and overdrive halos, and compare your monitor's overdrive settings by eye.
- 60 Hz16.67 ms
- 144 Hz6.94 ms
- 240 Hz4.17 ms
- 360 Hz2.78 ms
Neither will fix your aim on its own, but a monitor stuck at 60 Hz, or a smeary overdrive mode, makes tracking harder than it needs to be.
A weekly practice plan
The aim trainer shows one still target at a time, so it trains flicking and target acquisition: moving to a new spot and clicking it cleanly. Tracking moving targets needs a different kind of practice, usually a game's training mode or bots. A balanced week looks like this:
- Every day: the 10-minute warm-up above in the aim trainer.
- Three days a week: 10 minutes of tracking practice in your game's practice range, following moving bots smoothly rather than flicking.
- Once a week: compare your average time and accuracy at the same target size with the week before. Use weekly averages, not single best rounds.
- If your scores stall for two weeks, practise at a slower pace with higher accuracy for a week, then speed up again.
Take breaks, keep your arm relaxed, and stop if your wrist or forearm hurts.
Next, check…
Measure your reflexes on their own with the reaction test, confirm your sensitivity with the mouse DPI test, and check your monitor's real speed with the refresh rate test. Then come back to the aim trainer at the same target size and see how far you've come.
Tests used in this guide
Aim trainer
Free online aim trainer. Click 30 targets as fast as you can and get your time per target, accuracy and best average for large, medium and small targets.
Open the testReaction test
Free online reaction time test. Click as soon as the box turns green to measure your reflexes in milliseconds, then track your best and average times.
Open the testMouse DPI test
Free online mouse DPI test. Move your mouse a measured distance and get its real DPI from the raw movement counts, averaged over several runs.
Open the testRefresh rate test
Free online refresh rate test. Measure your screen's real refresh rate in Hz, frame time and jitter, and confirm a 120, 144 or 240 Hz monitor is set up right.
Open the testMonitor motion blur test
Free monitor motion blur test. Watch UFOs move at a fixed speed on dark, grey and light backgrounds to see blur, ghosting and overdrive trails.
Open the test
Run the full gaming setup check
Mouse, keyboard and monitor, tested in the order a competitive player would. 9 tests, one after another: Mouse test → Mouse polling rate test → Mouse DPI test → CPS test → Aim trainer → Reaction test → Keyboard ghosting test → Refresh rate test → Monitor motion blur test.
Sources
- Valve Source SDK 2013, in_mouse.cpp (m_yaw default 0.022)
- KovaaK's Sensitivity Matcher article (Quake/Source 0.022, Overwatch 0.0066)
Keep reading
Why is my 144Hz monitor only showing 60Hz?
Your 144Hz monitor is stuck at 60Hz. Check the refresh rate setting, cable, port and graphics card connection, then confirm the fix with a refresh rate test.
Read the guideWhat is a good CPS?
Take a CPS test and see what a good click speed is, how jitter and butterfly clicking compare, how to click faster and whether it can wear out your mouse.
Read the guideMouse DPI explained
What mouse DPI means, how to check your real DPI with a DPI test, how it differs from sensitivity and polling rate, and the settings gamers commonly use.
Read the guide